4
startups, including early Zynga
26M
monthly players on Battle.net, Blizzard Entertainment's game platform
15%
lift in engagement and retention at the LA Times
20+
person design team built from scratch at Zynga
Aimlabs
Chief Experience Officer
Aimlabs was small, so I partnered with the CEO on strategy and also worked hands-on with the team. Product and design both reported to me, as one team.
The CEO brought me in to fix the user experience as Aimlabs grew past 25 million players. Once I dug in, the design problem was really a direction problem. Design was busy building features, and product was chasing a long list of requests.
We turned the roadmap into small revenue experiments, kept what caught on and built on it. One of those experiments became the subscription model Aimlabs still runs on today.
Netflix Games
Design Manager
Netflix Games runs like a startup: lots of unknowns and lots of changes in direction. When I joined, a handful of designers were each working on their own, and the pieces didn't fit together. I built them into one 9-person team, responsible for the Netflix Game Platform, that works hand in hand with product and engineering. That setup is still in place.
I also ran a design sprint on the Netflix Game Controller that went from open questions to a working prototype built with AI tools, tested with real players.
Blizzard Entertainment
Head of Design, Battle.net
I led a 40+ person design team on Battle.net, the game platform behind Blizzard games like World of Warcraft, Diablo and Overwatch. I changed how the team worked together, and led a rebrand of the platform that lifted engagement at scale.
Los Angeles Times
Design Director
Before the relaunch, I sat down with the leadership team to get everyone on the same page about what we were really building. After the relaunch, engagement and retention went up 15% and subscriptions went up 2%. I've used that same kind of leadership session ever since, including at Blizzard.